A complex rig made using drivers and shapekeys that should ideally be used as a base / preset, i put a lot of focus on the shoulders and hips trying to get the motion just right, it can support most poses a real skeleton can, deformations get pretty steep only on extreme bends/ impossible movements; the clothing is pretty shoddily weighed as it was added later on.
character and materials by me.
Hip and knee deformation
Hip and knee deformation front
Shoulder deformation
Shoulder rig
Shoulder deformation
Shoulder deformation
Topology in motion